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  1. Stats on stats
  2. Baby-slingin' (Silly combo)
  3. Huge Damage on Turn 6
  4. Dream Win Combo
  5. Skrull / Negative Zone Combo
  6. SCS (Single Card Strategy)
  7. Initiative as a Strategy
  8. Affiliation Strategies
  9. Draft Pick Ratings
  10. How do you build a random tourine deck?
  11. Resource denial cards?
  12. NooB question
  13. Any one Know any good quick strategys against Onslaught
  14. Onslaught & Betrayal
  15. How smooth is your draw?
  16. Quick little Psylocke combo
  17. Avalon space station and X=corp
  18. Skrull/FF... Match made in heaven?
  19. Neat Little Combo
  20. Alica/Franklin Strategies?
  21. Have we identified any "staples" yet?
  22. Character/Plot Twist/Equip/Location ratio
  23. Burn rubber use
  24. Final turn stratagey
  25. Mastermind Question
  26. ? about some doom cards
  27. quick question
  28. Strategy Discussion - Resources
  29. Toad + Savage Land
  30. Counters and Stunning
  31. Combo Corner
  32. sent/brotherhood deck?
  33. Constructed-deck suggestions?
  34. medusa, ultimate FF personality ?
  35. Sleeper Cards
  36. Skrulls + Press the Attack
  37. Doom/sentinel combo
  38. fantasticfour deck???
  39. Infinite Gamma Bomb Combo
  40. Playing against Doom
  41. How many copies of characters / locations?
  42. Draft Rankings for Plot Twists
  43. One Drops
  44. Xaiver's Dream.
  45. Abuse me
  46. All Things Doom
  47. Late Game combo
  48. mr. sinister #### or not?
  49. Burn Rubber haunts Cosmic Doom deck
  50. Deck Archetypes
  51. New to the Game! Tell me some of the best strats and best decks i should work on!
  52. Infinite combo!
  53. Fantastic Doom
  54. a quick question about foil cards
  55. I'd like to build an X-Men deck but...
  56. character:non-character ratio
  57. need help with deck
  58. plot twist question
  59. Turbo Alicia Discussion
  60. Anybody have good strategies for stalling?
  61. Deck Building Guidelines?
  62. Fantastic Toys?
  63. Doom's Sentinal "No Plot Twist"
  64. X-Men: adding Medical Attention overkill, or not?
  65. Underground Sentinal bases, bringing out the big boys early.
  66. Ideal character curve?
  67. Foiling Flame Trap
  68. X-Men Turn 8
  69. Daredevil + Cyclops
  70. C.o.p.s.???
  71. Who runs sentinels? and how do you run them??
  72. Avalanche Combos
  73. can someone tell me what is so good about wild sentinels!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  74. The Uncanny X-men
  75. X-man Long Game
  76. punk deck
  77. Flight and Range
  78. New Brotherhood
  79. human torch, need clarfication(sp)
  80. Theoretical Question
  81. Broken Nightcrawler KW
  82. rogue, good stats, dumb effect?
  83. Arkham Madness!!
  84. Juggernaut? hmmmmmm
  85. Does this work?
  86. New Deck Idea : Fantastic Evil
  87. The New Brotherhood
  88. How to make Alicia Masters work?
  89. Does anyone play the OLD Brotherhood?
  90. what the best way to use spider-man
  91. new brotherhood + lost city?
  92. X-Men Marks the Spot
  93. Combos?
  94. Equiptment/Location questions
  95. Dr.Doom-Victor Von Doom + Doomstadt in sealed/draft....
  96. Smashing with Skrulls Scenario
  97. Spider-Man's counters
  98. Mutant Supremacy
  99. Global Domination vs. Doomstadt
  100. sideboarding
  101. Hello, Uber Newb Here! Could someone explain this game to me?
  102. I found a way to make Alicia work.
  103. Undeveloped Potential?
  104. Replacing Savage Beatdown
  105. uniqe or not uniqe?
  106. Mid Game domination
  107. crazy idea
  108. be negitive
  109. OK new Sentinel topic: How to defeat Doom
  110. Top 5 combos'
  111. Non-afflicted, underrated?
  112. Sentinels Know No Fear
  113. ESU sci lab + wild vomit = pwnage
  114. Choose only one!
  115. how do u feel about an x-men doom deck
  116. the Dream!!!
  117. A *surprise* attack for offense!
  118. Longshot + Madame Webb
  119. Spiderman cards worked into existing decks
  120. spidey friends gonna b any good any1 know?
  121. How to make doom suicide
  122. Playing Against Sentinels and Skrulls
  123. id like some help please
  124. the best way to build Brotherhood
  125. Destiny + Electro
  126. x-men spidey question
  127. Can someone explain to me why Saretooth and Thing (HH) are so good?
  128. opposites attract
  129. FF Strategy help
  130. The Doom Primer
  131. Entangle?????
  132. My Crazy X-Men/FF idea
  133. question about cosmic radiation
  134. big bros supremecy?
  135. overload? whats the big deal?
  136. Personal Force Field or Unstable Molecules
  137. Xavier's Dream: Can It Work????
  138. The Hybrid
  139. How many forge should I play?
  140. Doom's Throne Room
  141. My S-Hood Beatdown.
  142. Wednesday Night Fights: Longshot vs. Boliver Trask
  143. Going 1st or 2nd
  144. What Deck Types Are Truly Tier One?
  145. help, I need some rulings
  146. No Fear
  147. Friday Night Fights: New Brotherhood Vs. Lost City Brotherhood
  148. Osborn Industries + Base of Operations
  149. Trying to grasp the cosmic
  150. How Many?
  151. All Things Ghul
  152. Is this combination of teams okay???
  153. Teen Titans Go!!!
  154. So much hate for Quicksilver (5)?
  155. Blind Sided in TNB decks
  156. Spiderman AS or Wolverine BR?
  157. Beatdown X-Men deck - is this possible?
  158. Kudos to UDE
  159. Let the Spoiler's Flow!!!
  160. DOOM strategy HELP!
  161. Have a blast...Oh My
  162. Crazy, crazy Inmates
  163. Mega-Blast replace Savage Beatdown?
  164. Mid to late-game Support Row, dead?
  165. GCPD - Made for the Skrulls?
  166. power cosmic/ Doomstat
  167. Dual Nature & Boost
  168. Insane in the Membrane
  169. FF Toys - Strategic Help
  170. Has anyone put together a solid Xmen deck?
  171. Bats, Cats & Birds... Oh My
  172. X-Men deck that needs a little work
  173. Aliens...
  174. The Way Of the Ronin: Unaffiliated Strategy!
  175. Gotham Knights - Another Insight, deck ideas, etc
  176. Decks to Beat
  177. Teen Titans Arrive - New Beatdown? We'll see!
  178. Thunderstruck!
  179. Gotham And Team Titans Are Good.but What About Gotham And Titans On The Same Team?
  180. Total Anarchy.. End of Army Decks?
  181. Entangle vs. Burn Rubber in Big Brotherhood
  182. The Blackbird
  183. Hmm, Lost City + Avalon giving me a hard time, any experts on it?
  184. Whose Death in the Family?
  185. Foiled= Anti New Brotherhood
  186. Do you stun when the Endurance Loss is equal?
  187. DC and Doom
  188. Josef Discard Deck
  189. A question, sorry for being newbish, "The curve"
  190. Blackfire....Staple for team Titans deck's?
  191. team combos
  192. Getting the most out of....... Batcave
  193. Lost City/Relocation?
  194. Cards that make you go "Huh?"
  195. Cards that make you go "Woot!"
  196. How about those unaffiliateds?
  197. Reply to cards that make you go...huh?
  198. Killer Croc, the ultimate 5-drop splasher?
  199. Arkham Inmates - worth it?
  200. serious deck stratagys?
  201. has anybody found any infinite combos?
  202. Scarecrow.. wild vomits bane!
  203. Kick ### Teen Titan Deck
  204. Gotham Knight Ideas...?
  205. Burn Rubber vs. Fast Getaway
  206. Problem vs. Tower of Babel
  207. Cop Combos (GCPD OFFICERS)
  208. The Puzzle: Is there a successful strategy for the Fearsome Five
  209. Orbital Sentinel Base - Please Help
  210. what is the new fast beatdown.
  211. How many people are ditching TNB?
  212. DC Draft Strategy
  213. Have a Blast!: What's the big deal?
  214. Endurance Gain : Viable?
  215. Doom essencials
  216. How about a spidey-doom deck?
  217. Breaking Uniqueness
  218. Deck Curves
  219. newb4feedback
  220. Lookin' to get into the game, wanting to streamline the process.
  221. Shuffling Techniques
  222. How do you beat a Gamma-Doom Deck?
  223. Fizzle : Does it pick you deck for you?
  224. Please help me with my Xmen Deck :(
  225. How does a TT deck deal with Ra's Al Ghul?
  226. Arsenal Sickness, is this legal
  227. mr zsasz useless?
  228. Best Darn Card Period
  229. Doom players plz wake up :D
  230. Global Domination, another look
  231. Let's break the Vulture card.
  232. Are Optitron and USS Argus Useful?
  233. Titan Wipeout
  234. Opinions on sentinel deck & use of Nimrod?
  235. A Child Named Valeria? Lockdown card?
  236. good players
  237. an idea for last stand??
  238. worst card ever?
  239. strategies
  240. Two DC cards that I believe are being overlooked...
  241. SDCC Winner - What am I missing here?
  242. can someone please explain the "child named valaria" lock???
  243. which is better
  244. Need Some Help with Balance
  245. is it important how many cards your opponent has?
  246. Fantastic Four : Still viable?
  247. The Demon: Nostalgic Coolness or Constructed Potential?
  248. DC Changes
  249. TT/NBH can some one show me how it works
  250. Is it really worth it?