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    by Published on 05-27-2015 11:34 AM
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    With the launch of Vs. System 2PCG a lot of people have been speculating about which properties will be included in the base set. In the 2PCG Changes & Rules Primer we have already been told who some of the Main Characters are: Captain America, Thanos, Loki ... so that clearly points to Avengers and all the storylines that point to Thanos and the Infinity Gauntlet (ie. Guardians of the Galaxy).
    What you might not realized is that there's something else going on in the Marvel Universe that greatly impacts what characters are available to licencors ... a character's movie rights.
    ...
    Published on 05-26-2015 08:19 PM

    Welcome to the second part of Upper Deck’s Introduction to Vs. System 2PCG! Today we are going to be looking at some of the things that have changed in Vs. System 2PCG from the original Vs. System TCG. To describe those changes and to provide some insight ...
    by Published on 05-22-2015 09:17 PM

    Since Upper Deck announced that Vs. System would be returning at GenCon last year, there have been more questions than answers (in fact, up until this week ... a lot of us were wondering if it was all just a dream).

    Today; we have answers! Upper Deck has released the Vs. System 2PCG FAQ!
    ...
    by Published on 05-20-2015 11:40 AM
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    It's happening! Vs. System is being relaunched as Vs. System 2PCG (2-Player Card Game). The Vs. System 2PCG Facebook Page is now coming online! Stay tuned! ...
    by Published on 05-26-2014 11:00 PM
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    Well so far, I have been trying to address the similarities between the two games and contrast to see if there is enough difference. But today, let's just simply look at part of the game that is fundamentally different. HEX uses Champion as a representation of player. This system not only provide every once and a while special power usage, but much more potential in the overall game play. This is well demonstrated in the special type of ...
    by Published on 05-24-2014 11:00 PM
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    What truly defines the TCG is the individual card mechanics. No matter how good the general design appears if individual pieces that you actually play are mediocre, that becomes the bottleneck and your experience would be limited by it. Let's compare and contrast HEX and Magic in regards to this topic.

    Permanent Mechanics

    Nerfing or buffing your creature/troop is by no means unique to Magic or any other TCG. You can buff or nerf your creature/troop by utilizing various method such as via some card ability, or other creature/troop interacting each other and so on.



    What makes HEX different from Magic, and perhaps unique is PERMANENT effect.



    In games that are based on the physical card, when you buff/nerf card you use some sort of counter to keep the track. But when the card is destroyed or go back to your hand/deck, the counter resets. This is an necessity to keep the game reasonable under the ...
    by Published on 05-19-2014 11:00 PM
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    Today, let's take a look at the general design of the HEX and Magic. How do they compare?



    RPG Analogy

    Throughout this article, I will put a subsection called RPG Analogy. Here basically I compare the similarities between the two games (HEX and Magic) is whether beyond the game genre or not i.e. so many RPGs are out there now, and you can argue at one point certain things were unique to the RPG but there are so many overlaps/standardized pieces within the genre itself and many games share them.

    If you like FPS or any other genre, I am sure you can come up with the similar analogy.

    Deck Size

    In both games, deck sizes are 60 for standard play and in draft mode they are 40. Both games use resource dedicated ...