• Announcements

    by Published on 08-05-2015 10:15 PM
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    2. Announcements

    CCGDB.com is now fully updated with all card information and card imagery from the inaugural VS. System 2PCG set. We continue to work on a deck builder as well as the [deck] BBCode for Vs. System 2PCG for the forums; so stay tuned for more frequent updates as we make CCGRealms/VSRealms fully compatible with Vs. System 2PCG. Thanks!
    by Published on 07-27-2015 06:30 PM
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    2. Announcements

    Out partner site, CCGDB.com, has updated their site to include Vs. System 2PCG! So far there have been 44 cards that have been released; they'll be adding more from GenCon on Thursday! Stay tuned! ...
    Published on 12-27-2013 09:29 PM
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    2. Announcements

    General
    • Icons that players cannot access now have a lock icon over them
    • Tooltips are now back on the bug reporting icon and the globe
    • Some players will no longer see a bright yellow game screen
    • The AI decks have been updated. Good luck!
    • Tooltips are now back on the resource icons on the gamescreen
    ...
    Published on 12-19-2013 09:48 AM
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    2. Announcements

    Tournaments
    • Stability fixes for tournaments

    General
    • “User not online” message from chat no longer has two exclamation points.
    • Quantity icons in the Card Manager have had a UI update
    • We’ve begun to update the UI throughout the client with scroll bars
    • You should no longer be able to get chat into a state where you see html
    • New window frames can be seen throughout the client
    • There is no longer a priority window during the Prep Step ...
    Published on 12-12-2013 03:05 PM
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    2. Announcements

    Tournaments
    • Players can now enter 8-person single-elimination tournaments via the tournament lobby. You can access this lobby via the “Play Now” button.
    • 15-card Reserves for your tournament decks can be added in Card Manager

    General
    • Card Manager now has a “buffer wheel” icon when you save, load, or delete a deck
    • The chain tray now disappears from the screen when not in use
    • Buttons throughout the UI have a new look. These are still a work in progress
    • The Landing Page has been given a new look
    • The “Play AI” button has moved to the Proving Grounds
    • Games in progress are now shown in the Proving Grounds
    • Global Navigation has been overhauled with a new look
    o A dropdown from the “Play Now” button will let you get to either the Proving Grounds or Tournaments
    o The Card Manager button is now the treasure chest icon
    ...
    by Published on 12-04-2013 08:46 AM
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    2. Announcements

    The inaugural HEX Alpha Players' League started off with 20 willing participants facing off in a single elimination tournament over the course of the Thanksgiving holiday week! When the dust cleared Errantsquire emerged victorious, besting Erep 2-1. Since the tournament was just for funsies, everyone who completed a game (win or loss) was given a virtual raffle ticket for a chance to win 3 Booster Packs and GAX - The Sly Roller (GenCon Exclusive) ... and the raffle winners is:

    ...
    by Published on 11-21-2013 10:14 AM
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    2. Announcements

    In the spirit of all things alpha, HEXRealms.com is going to start testing a community driven Players' League to best determine how to create a fun series for when HEX goes beta and beyond.

    That being said; I'm happy to announce our very first HEXRealms.com Players' League! This is just for funsies and glory (no prizes); but every participant will be entered into a raffle for free booster packs at the end of the Tournament!

    This is going to be a play at your own pace tournament; but understand that you're going to hold people up if you don't get your games done quickly.

    Rules
    • Must be a member of HEXRealms.com (for coordination)
    • Signups close midnight (ET) on 11/23/2013 (Saturday)
    • Games start 11/24/2013 (Sunday)
    • Top invites Bottom (in the the bracket)
    • Players must agree that this is a "League Match" before starting
    • Winner reports results (either through platform; or through Tournament thread)


    Be sure to tell your friends; the cap is 64 players; and we want to get this kicked off strong!
    by Published on 11-19-2013 09:08 AM
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    2. Announcements
    Article Preview

    Yay! Cryptozoic just announced that the remaining Kickstarter, PayPal, and Slacker Backer backers are being invited to the Alpha; thus fulfilling the $1.8M Stretch Goal! Based on our estimates; that brings the total close to 20,000 Hexstatic fans! Here's what the ...
    by Published on 11-15-2013 08:35 AM
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    2. Announcements

    In preparation for all the Live Stream/Video/Podcast promotions we are planning to do; we've had to create tools to to help manage things. The Contest Submission Portal is the first tool geared towards rewarding viewers and participants of our HEXRealms Sponsored Live Streams, Videos, and Podcasts!

    The idea is pretty simple; during a live event, the viewers will be presented with a code, which they will then input into the Contest Submission Portal. Each code is uniquely tied to an event; and acts as a raffle ticket for periodic drawings (which can be for the event, week, month, or year). The bonus is that if you entered the event code during the event itself; your code submission will be flagged with a 3x Multipler, which means that it will act as 3 raffle tickets during the drawing!

    Give it a try; the first code is: REALM. Enjoy!
    Published on 11-13-2013 01:59 PM
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    2. Announcements

    PATCH NOTES
    • Triggered abilities no longer use the chain. We would love to have your feedback on this change!
    • Added tooltips when you hover over keywords on cards while in a match.
    • Added a button to the concede screen to tell us when you believe a game cannot continue. Please only use this when you think the game is broken.
    • Replaced deck building drop down list with icons in Card Manager.
    • Command Tower and Air Superiority now work properly again.
    • Keep name creation is now properly disallowing spaces.

    NEW KNOWN ISSUE
    • Crush is not assigning its crush damage.


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